Warhorse Studios has officially confirmed what many hoped was true: the acclaimed developer behind Kingdom Come: Deliverance is creating an open world Middle-earth RPG. In a post on X that has garnered over 10 million views, Warhorse revealed they are working on two projects — the Middle-earth game and a new Kingdom Come adventure.
“You might have heard the rumours, it’s time to reveal what we are working on,” the studio wrote. “🗺️ An open world Middle-earth RPG. ⚔️ A new Kingdom Come adventure. We’re excited to tell you more when the time is right.”
You might have heard the rumours, it’s time to reveal what we are working on.
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.We’re excited to tell you more when the time is right.#WarhorseStudios #Annoucement #lotr #KingdomComeDeliverance pic.twitter.com/Pcgf9SqW52
— Warhorse Studios (@WarhorseStudios) May 20, 2026
We first reported the Warhorse/LOTR rumors back in March, and today’s announcement comes alongside significant corporate news that explains why this partnership makes strategic sense.
Embracer Group, the parent company of both Warhorse Studios and Middle-earth Enterprises, is splitting into two public companies. According to Video Games Chronicle, the premium IP division — including Lord of the Rings, Tomb Raider, Kingdom Come, Dead Island, and Darksiders — will be spun off into a new company called Fellowship Entertainment, launching in 2027.
Warhorse Studios will sit within Fellowship Entertainment alongside Middle-earth Enterprises itself. The same company will own both the studio and the IP — a level of integration rarely seen with licensed properties. GamesIndustry.biz reports that Embracer chairman Lars Wingefors described the assets held by Fellowship Entertainment as “among the most undervalued in the industry,” suggesting the spin-off is partly motivated by unlocking value from a premium portfolio that has underperformed within the larger conglomerate.
It’s been far too long since we’ve had even an acceptable Middle-earth game… Tales of the Shire and Gollum were some of the worst games I’ve ever played. Warhorse Studios’ Kingdom Come: Deliverance earned praise for its commitment to historical authenticity — no fantasy shortcuts, grounded combat mechanics, and obsessive attention to medieval world-building. That design philosophy applied to Middle-earth hopefully suggests a game that prioritizes fidelity to Tolkien’s lore rather than the invented mechanics of previous titles like Shadow of War (which–despite it’s anti-lore approach–was a well executed and fun experience).
No title, release window, or platforms have been announced.
And in case you missed you BAD the Gollum game was…
