Available for XBox, PS2, GameCube, GameBoy Advance, and PC Okay, let me begin by posting a disclaimer: I am tired after a long weekend of pretty much continuous gameplay of Electronic Arts‘ LOTR: Return of the King game for both XBox and PC. My elbow aches from playing the PC version; and my thumbs and wrists are going to need traction from XBox. At times, I (along with my nephew) have cursed, screamed, (both at the game and each other), and stomped in reaction to this latest LOTR release from EA. The rumours are indeed true: This game is hard, even on the “easy” difficulty setting. But, while it is indeed hard….but NOT impossible….it is also beautifully made, very challenging, and again, we find ourselves immersed in Peter Jackson’s visually stunning Middle Earth. For those who have been wondering whether or not to play this game, be fairly warned that it is a few levels above the “challenging” description, but if you want to be dazzled and you don’t mind gnashing your teeth and cursing every now and again, then wait no longer. As tired and frustrated as I am now and have been since the game was released last Thursday, I’m still playing it. I intend to beat it. I WILL beat it or probably really hurt myself in the attempt do so. Yes, you are going to need to give yourself pep talks. A lot. Be MEAN and aggressive when you play. Use PARRY A LOT. The strategy guides aren’t exaggerating; learn Parry, use it, and learn your special attack and use them. If you don’t, you will not make it past the first level. This is not a hack n slash, run through the masses of orcses and Easterling, clearing a path for your companions on your way to victory. I don’t know what we did to make EA mad at us and thus torture us in this manner, but they have forced us to play the game as THEY designed it to be played; the keys to winning this game are your special attacks, tact, and patience. And PARRY! My nephew and I, (yes the “famous” nephew who, at this time last year, wanted me to refer to him as Fangorn, and who, this year, wishes me to refer to him as simply “nephew”), began our journey, as do all players of this game, at Helm’s Deep. The game begins with another brilliant display of movie-to-game magic and, again, fooled both of us into being dazzled and then stunned when we realised that we were now playing the game. There is quite a bit of movie footage in this game; in fact, almost too much. I suppose that there are those who really enjoy the rather longish movie segments, and I do too, (the first time), but after that, I just want to dig in and do battle. Shorter movie-to-game sequences would be my preference; but, I don’t seem to have much influence with EA. Oh, do I sound a little bitter? Well, I am…a little. EA, I am dazzled by the game, I am determined to master it, but yes, I do have one wee little complaint. SPOILER ALERT!!!! NONE of the secret, unlockable characters are Eowyn. We get to see Eowyn on the Pelennor Fields; she needs “protecting”, of course, from our heroes. *rolls eyes* She even gets a moment of glory in a game sequence post-Pelennor Fields mission, but she is not available as a playable character. ARGH! We can play FOUR Hobbits, (Sam, Frodo, and then secret Merry and Pippin), and two Ranger types, (Aragorn and secret Faramir), but no Eowyn. Could ya not have spared us one of the Hobbits and given us Eowyn? SPOILER CONCLUDED On to the adventures!! My nephew and I began our ROTK gaming weekend with a copy of the XBox version and the Prima Official Strategy Guide. My nephew shuns such blasphemous pieces of information, but I have learned the value of the invaluable game “hint”. After this weekend’s trials and tribulations, I think that my nephew now agrees with me. We even had a debate on who got to keep the strategy guide when we parted ways. (Auntie Elbren won.) GAME APPEARANCE As I’ve stated before, the ROTK game is indeed visually stunning. Gorgeous graphics, intense film scenes, and magical movie-to-game transitions are now par for the course. We expect it, and EA delivers. The special attacks are still amazing; I absolutely love watching the characters spin, twirl, and dole out their lethal damage. I even enjoy watching someone else play the game; it’s that purty. ‘Nuff said, we know this about EA. GAME PLAY 13 levels consisting of three paths; I have not completed the game (yet), but here are the missions that I have completed thus far: The Path of the King: Aragorn, Gimli, and Legolas The Path of the Wizard: Gandalf The Path of the Hobbits: Frodo and Sam (and Gollum tags along though all he does is mutter and whine) Yes, the nephew has completed the game and already played a few levels with (SPOILER) Faramir. Auntie Elbren is close behind and still wishing that Eowyn will somehow become an unlockable character…. CO OP PLAY Ah, the big feature that so many of us have been waiting for! I remember asking Neil Young, VP of Game Development for Electronic Arts, in October 2002 about the possibility of multiplayer for ROTK, at the time, they just weren’t sure. However, they’ve come through for us with this feature, (and the PS2 version does have multiplayer online capability), though I now wonder if “CO OP” is the correct term for it… Let me explain: Nephew and I were very eager to play ROTK together in the CO OP mode. He had forbidden me from building any of the characters up beyond the first levels of the game so that we could do this “together”. Well, CO OP mode, mellyn, is just as hard, if not harder, than single player mode. Why? Well, I don’t know if it truly is harder because of some AI setting that clicks in when CO OP mode is chosen, or if it’s due to the following: Now, nephew is an excellent gamer. On a scale of 1 – 10, he’s probably an 11 or 12. I am an old time gamer who maybe merits a 7, sometimes an 8. I am very hack n slash. Nephew is very finesse with fast, flying fingers and thumbs. He played Aragorn for 99% of our CO OP missions; I played Legolas for 99% of them. Legolas died a lot. Aragorn’s player got very upset. We switched. Legolas died less, but we still had a hard time of it. He switched back to Aragorn; I switched to Gimli. We built Gimli up to level 5 or so. STILL tough. In fact, nephew and I spent about 4 hours trying to beat the Pelennor Fields in CO OP mode, (each “go” was about 20-25 minutes). We would get SO close to victory, and then doom. DOOM. doom. Once, and I swear this is true, we FINISHED the bloody mission, watched Eowyn take on the Wiki, saw the Army of the Dead come in and whip the Mumakil’s arses, and then we got the message, “YOUR MISSION HAS FAILED. Try again?” I thought that my head was going to explode. Nephew emitted a few choice phrases. Yet, we tried again. Finally, FINALLY, we were victorious. As I mentioned, we played both PC and XBox versions of the game. You can assume that the visuals on both platforms are, as I’ve said, gorgeous. Brilliant. Gameplay is intense. Remember: Special attacks, tact, and patience. And PARRY! Now, my few complaints about the game: Is the game TOO hard? For the casual gamer, it may well be. However, I found that when I used my special attacks, tact, patience, and parry, (SATPP), I was in the “green” quite a lot more often than in the “red”. SATPP. Know it. Use it. I am sworn to complete the game, and this I will do. I must see this through to the end, if you know what I mean. I will report back when I have seen the Cracks of Doom and faced the Black Gate! Note: For those who have been worried about spoilers in the game, if you’ve not read the books, (shame on ya!), then yes, you’re in for some surprises. If you’ve read the books, (HUZZAH!), then play the game with no worries. EA also has a couple of cool contests that you can enter over at the ROTK Game Official Site: WIN THE SWORD OF THE KING (Anduril)!
Aragorn and Gimli at the Southern Gate
Gandalf Defends the Walls of Minas Tirith
Massive Trolls Upon the Pelennor Fields
ENTER THE SWEEPSTAKES: https://www.eagames.com/official/lordoftherings/returnoftheking/us/editorial/sweeps_entry_page.jsp
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